CHANGELOG

v0.6

August 2025
  • mission briefing added
  • new game flow logic with episodes and maps forming a linear game experience
  • game choser on start reworked to chose map
  • agent green powerup rework: smaller area, better support for multiple clouds
  • fixed bug with speeding around enemies while stunned
  • enemy resistances cold, fire and energy added and implemented
  • Claw and tail spike as new enemy attack forms added
  • new enemy robots and boss robot with different movement patterns added
  • bug fixed with acid restistance adding up armor
  • new player sprite
  • zero gravity option for levels added with outer space like movement patterns

v0.5

May 2025
  • Bug: music starts every time new after upgrade menu fixed
  • music loops through song playlist and starts with a random song
  • new backend API functions
  • HTML highscore version
  • new emp bullet graphics
  • experience boost power up added
  • Better support for fullscreen play
  • weapon start inventory and unlock sequence changed
  • range indicator for chainsaw
  • level progress mechanics adapted
  • Level size increases in later levels
  • Bug: flamethrower and emp not passing through objects fixed
  • Powerups invisibilty, auto shoot added
  • Passive attack modes: taser, chain, halo, rope, boomerang, ball, chainsaw added
  • new passive properties thorne, acid resistance, extra bullet, power up length, passive attack cooldown reduction added
  • drone as item and powerup added
  • new section „passive skills“ in upgrade menu to upgrade passive attack skills
  • drone section added in upgrade menu
  • power up tier indroduced, bossed now also drop power ups
  • power up drop now at the place of death and don't fall off the screen but disappear after some time
  • box object added that captures high tier powerups
  • explosion effects rework
  • Passive attack mode management implemented with slots to assign a skill + unlock path for passive skills
  • new powerup icons
  • Reworked UI of Player Uprade menu and added new upgrade items
  • added new weapon sword with melee and additional elements damage
  • added element damage types: fire, cold, energy. enemies can now burn, be frozen or stunned
  • new powerup agent green added that covers the screen in deadly smoke and stuns enemies
  • new power up wall of fire
  • enemy support for multiple attack modes
  • sidestep movement when holding shift and direction key
  • new inventory, weapon chooser visual menu added
  • Reworked level upgrade logic with chooser UI and indivdual skill trees for weapons, player stats and passive skills
  • added different new enemy spawning modes: squad, mass attack
  • Bug: all weapons can now destroy the box
  • Bug: dying enemies dont block bullets anymore
  • Character menu added with options for drone & sword

v0.4

March 2025
  • Player Orientation fix
  • New enemies added
  • New bosses added
  • Game options added and implemented
  • Enemy spawn from top
  • Main game loading screen
  • Inventory + switching
  • New powerups: shield, trap, sentry gun
  • Player stats + options save in localstorage
  • Player stats dialog in start scene
  • Player classes specialist & gunner
  • Player & episode chooser on start of game
  • Episode config implemented
  • Start screen switched to image for performance reasons
  • End game modus with new boss + end screen
  • New UI & upgrade menu rework
  • New enemy attack mode explode
  • Rework EMP fire into slow moving ball
  • Rework UI libary: new button styles, notification component added
  • Onscreen controls for mobile usage + option added
  • New powerup: freeze and nuke added
  • Game achievements added & new overview in player stats screen
  • Xenonite as game currency introduced. Integrated with achievement and as powerup drop
  • Player upgrades menu where user can trade xenonite into permanent stats upgrades
  • Widescreen support and relative positioning of UI elements

v0.3

February 2025
  • New weapons 9 in total + bomb
  • New art and mood images
  • Pause game
  • Title video rotation
  • Objects in game
  • New graphical HUD
  • Particle effects
  • Graphic update enemy sprite
  • Level progression and spawning configurable
  • Highscore list
  • Cheat codes
  • Level up logic and point distribution
  • Music skip
  • Enemy variations and config
  • Save game/load game
  • New character graphics

v0.2

December 2024
  • Sprite animation for player and xenomorph
  • Added boss enemy
  • Start Menu with Help section
  • Changing floor backgrounds

v0.1

November 2024
  • First version with no sprite animations
  • 3 weapons
  • Sound design
  • 1 enemy type
  • 90s game look&feel