CHANGELOG
v0.6
August 2025
mission briefing added
new game flow logic with episodes and maps forming a linear game experience
game choser on start reworked to chose map
agent green powerup rework: smaller area, better support for multiple clouds
fixed bug with speeding around enemies while stunned
enemy resistances cold, fire and energy added and implemented
Claw and tail spike as new enemy attack forms added
new enemy robots and boss robot with different movement patterns added
bug fixed with acid restistance adding up armor
new player sprite
zero gravity option for levels added with outer space like movement patterns
v0.5
May 2025
Bug: music starts every time new after upgrade menu fixed
music loops through song playlist and starts with a random song
new backend API functions
HTML highscore version
new emp bullet graphics
experience boost power up added
Better support for fullscreen play
weapon start inventory and unlock sequence changed
range indicator for chainsaw
level progress mechanics adapted
Level size increases in later levels
Bug: flamethrower and emp not passing through objects fixed
Powerups invisibilty, auto shoot added
Passive attack modes: taser, chain, halo, rope, boomerang, ball, chainsaw added
new passive properties thorne, acid resistance, extra bullet, power up length, passive attack cooldown reduction added
drone as item and powerup added
new section „passive skills“ in upgrade menu to upgrade passive attack skills
drone section added in upgrade menu
power up tier indroduced, bossed now also drop power ups
power up drop now at the place of death and don't fall off the screen but disappear after some time
box object added that captures high tier powerups
explosion effects rework
Passive attack mode management implemented with slots to assign a skill + unlock path for passive skills
new powerup icons
Reworked UI of Player Uprade menu and added new upgrade items
added new weapon sword with melee and additional elements damage
added element damage types: fire, cold, energy. enemies can now burn, be frozen or stunned
new powerup agent green added that covers the screen in deadly smoke and stuns enemies
new power up wall of fire
enemy support for multiple attack modes
sidestep movement when holding shift and direction key
new inventory, weapon chooser visual menu added
Reworked level upgrade logic with chooser UI and indivdual skill trees for weapons, player stats and passive skills
added different new enemy spawning modes: squad, mass attack
Bug: all weapons can now destroy the box
Bug: dying enemies dont block bullets anymore
Character menu added with options for drone & sword
v0.4
March 2025
Player Orientation fix
New enemies added
New bosses added
Game options added and implemented
Enemy spawn from top
Main game loading screen
Inventory + switching
New powerups: shield, trap, sentry gun
Player stats + options save in localstorage
Player stats dialog in start scene
Player classes specialist & gunner
Player & episode chooser on start of game
Episode config implemented
Start screen switched to image for performance reasons
End game modus with new boss + end screen
New UI & upgrade menu rework
New enemy attack mode explode
Rework EMP fire into slow moving ball
Rework UI libary: new button styles, notification component added
Onscreen controls for mobile usage + option added
New powerup: freeze and nuke added
Game achievements added & new overview in player stats screen
Xenonite as game currency introduced. Integrated with achievement and as powerup drop
Player upgrades menu where user can trade xenonite into permanent stats upgrades
Widescreen support and relative positioning of UI elements
v0.3
February 2025
New weapons 9 in total + bomb
New art and mood images
Pause game
Title video rotation
Objects in game
New graphical HUD
Particle effects
Graphic update enemy sprite
Level progression and spawning configurable
Highscore list
Cheat codes
Level up logic and point distribution
Music skip
Enemy variations and config
Save game/load game
New character graphics
v0.2
December 2024
Sprite animation for player and xenomorph
Added boss enemy
Start Menu with Help section
Changing floor backgrounds
v0.1
November 2024
First version with no sprite animations
3 weapons
Sound design
1 enemy type
90s game look&feel
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